brigador killers how to use fabricator: Step-by-Step Guide - Systems

brigador killers how to use fabricator: Step-by-Step Guide

Learn how to use the Fabricator in Brigador Killers to build vehicles, modify chassis, manage parts, and prepare safer mission loadouts.

2026-08-21
brigador killers Wiki Team
Quick Guide
  • Brigador Killers Fabricator builds vehicles from parts salvaged during missions.
  • Scrap vehicles first to convert unwanted chassis layers into usable components.
  • Park the correct vehicle on the Fabricator pad before selecting a build or modification.
  • Check missing parts in the right-side requirement list before spending resources.
  • Use the Armory afterward to mount weapons and finish the vehicle loadout.

brigador killers how to use fabricator: Core Basics

The Fabricator is a Garage station used to build vehicles from salvaged parts or modify an existing vehicle into another configuration. It becomes available after completing the short hideout introduction in the Fabricator Build. The station is positioned close to the Garage’s topmost exit, while the Scrapper is located near the leftmost exit.

The system uses two kinds of preparation. First, missions provide vehicles, crates, weapons, ammunition, armor, hardpoints, and other components. Second, the Scrapper breaks down vehicles so their parts can be stored in the Garage armory. Once the required resources are available, the Fabricator displays eligible builds and activates the BUILD button.

Best Starting Habit

Do not scrap every vehicle immediately. Keep a useful transport or hauler when it helps you move equipment, then process surplus vehicles for parts.

Salvaged Vehicles

Park a vehicle on the Scrapper to remove layers or reduce it to component parts.

Garage Parts

Scrapped components are added automatically to the Garage armory under the AMMO tab.

Fabricator Pad

Park an eligible vehicle on the pad to reveal compatible upgrades and conversions.

Armory Loadout

Move completed vehicles to the Armory to mount weapons and adjust available equipment.

The Fabricator is not a standard equipment menu. It is a physical Garage station, so positioning matters. Vehicles must be placed on the pad, and the appropriate console or interaction point must be selected. If the interface does not show the expected build list, move closer, place the cursor over the station, and confirm that the vehicle is centered on the pad.

Garage StationMain FunctionTypical Use
ScrapperRemoves vehicle layers or breaks vehicles into partsConvert unwanted vehicles into components
FabricatorBuilds and modifies vehiclesCreate a new chassis or upgrade an existing one
ArmoryStores weapons, ammunition, healing items, credits, and componentsPrepare vehicles and on-foot equipment
Mission SelectorStarts deployment missionsFind more vehicles, crates, and salvage

How to Get Fabricator Parts

The Fabricator depends on resources gathered during deployment. Crates can contain weapons and ammunition, but the Fabricator Build also adds items used to build or modify vehicles. Vehicles found in missions can either be returned to the Garage for safekeeping or processed into parts.

The most reliable loop is to enter a mission with a manageable loadout, locate useful salvage, and return without risking more equipment than necessary. Early missions are especially valuable because Crow’s Field is designed to provide low-tier gear, parts, and one vehicle, even after failed runs.

Where Resources Come From

Look for vehicle salvage and crates during missions. Defeated enemies may also provide inventory items and credits, while higher-difficulty missions can contain better crate tiers.

Resource SourceWhat It Can ProvideRecommended Action
Mission vehiclesVehicle layers or component partsReturn valuable chassis or process surplus vehicles
Small cratesWeapons, ammunition, and possible partsSearch every accessible container
Larger cratesBetter-tier gear, parts, or creditsPrioritize them when the route is safe
Defeated enemiesInventory items and creditsSearch bodies before leaving the area
Early missionsLow-tier gear, parts, and a vehicleUse them to rebuild after a failed run

A vehicle can be stripped in stages. For example, placing a Varlet on the Scrapper may first remove its storage layer rather than destroying the entire vehicle. The stripped version can then be used in the Fabricator, or you can continue scrapping it until only its initial components remain.

This layered approach gives you a meaningful choice:

  • Preserve a complete vehicle for transportation.
  • Remove one layer to create a specialized base.
  • Scrap the vehicle fully when you need raw components.
  • Keep rare or unusual parts for later modifications.
  • Avoid spending all salvage on one build before checking future requirements.

Components processed by the Scrapper are added automatically to the Garage armory. Open the inventory and select the AMMO tab to review stored parts, ammunition, healing items, credits, and other resources. The interface may group these resources differently from ordinary weapons, so check the complete list before assuming a component is missing.

Salvage DecisionAdvantageRisk
Keep the complete vehicleImmediate transport and mission utilityFewer parts for fabrication
Remove one vehicle layerPreserves a usable base while releasing componentsThe original configuration may be lost
Scrap the vehicle fullyMaximum access to raw partsYou no longer have that chassis available
Store parts for laterMaintains flexibility for future buildsRequires another mission before testing a build

Fabricator Step-by-Step Vehicle Build

Use the following process whenever you want to build a vehicle from scratch or modify a vehicle already stored in the Garage. The same general method applies to simple creations, such as a Chibi-Moto, and more demanding vehicle conversions.

Death Has a Cost

Items and vehicles brought into a mission can be lost on death in this build. Fabricate and equip only what you are prepared to risk during the next deployment.

1

Collect and Store Salvage

Deploy through the mission selector and search crates, defeated enemies, and vehicles. Bring useful salvage back to the Garage. If a vehicle is expendable, place it on the Scrapper and interact with the nearby console.

2

Choose the Scrapper Operation

Review the displayed vehicle layer before confirming. A partial strip may remove storage or another feature, while repeated operations can reduce the vehicle to its initial component parts. Confirm only when the resulting parts match your plan.

3

Move to the Fabricator

Find the Fabricator near the Garage’s topmost exit. Park the target vehicle on the pad when modifying an existing chassis. For a fresh build, approach the station and open its vehicle list.

4

Review Requirements

Select a vehicle from the list on the left. The preview appears on the pad, while required components are shown on the right. Available parts are highlighted; missing requirements remain unavailable.

5

Confirm the Build

When every required item is available, select BUILD, review the confirmation prompt, and choose CONFIRM. The parts are spent and the finished vehicle becomes available for use or storage.

A good first demonstration is the Chibi-Moto. After stripping a Varlet, the resulting parts can provide enough material for this smaller vehicle in the example build. Once created, the Chibi-Moto can be driven for faster movement or carried like a backpack.

Do not confuse the build process with weapon installation. The Fabricator creates or changes the vehicle body and its available features. The Armory handles the final weapon setup. This separation makes it easier to plan a complete build without accidentally treating a required weapon as a fabrication component.

Fabricator Interface AreaInformation ShownWhat to Check
Vehicle listAvailable vehicle builds and modificationsSelect the intended chassis or upgrade
Pad previewVisual result of the selected buildConfirm the correct vehicle is loaded
Requirement listParts needed for constructionIdentify missing armor, hardpoints, or components
Build buttonAvailability of the construction actionActivate only after checking resource costs
Confirmation promptFinal spending confirmationConfirm that the parts can be safely used

Modifying Vehicles and Adding Weapons

The Fabricator can modify an existing vehicle when the correct chassis and parts are present. The Liliputter provides a useful example: a normal Liliputter can be placed on the Fabricator pad, after which an upgunned version appears in the available list.

A modification may require several categories of components. In the example, the upgunned Liliputter needs two small hardpoints and four armor parts. Hardpoints can be fabricated at the Garage from simpler parts, while armor can be found in chests during early missions.

Build Order That Saves Resources

Fabricate structural upgrades first, then move the completed vehicle to the Armory. This prevents you from spending weapon ammunition or mountable equipment before the chassis is ready.

Once the upgraded vehicle is complete, drive it to the Armory pad. The Armory lets you edit the vehicle’s loadout using weapons stored by the player. A vehicle’s mount points and stowage capacity determine what it can carry. For instance, a Liliputter with two mount points may still accept only small firearms if its stowage is limited.

The practical sequence is:

  • Confirm the vehicle’s mount points.
  • Check its stowage capacity.
  • Select compatible firearms from the Armory.
  • Add ammunition and supporting items.
  • Review whether the finished loadout is worth risking.
  • Deploy through the mission selector only after confirming the setup.
Upgrade TypeExample RequirementWhere to Look
HardpointsTwo small hardpoints for a Liliputter conversionFabricate them from simpler parts
ArmorFour armor parts in the example conversionSearch chests in early missions
Vehicle chassisA complete or partially stripped base vehicleRecover vehicles during deployment
WeaponsCompatible small firearmsStore them through the Armory
CratesStorage containers for selected vehiclesFabricate them and place them on a compatible carrier

Some vehicle parts are large enough to require the Garage’s dedicated Agrav hauler. If you fabricate a crate for a Tuk Tuk, park the Tuk Tuk on the Fabricator first; the station can load the fabricated crate onto its rear automatically. This interaction is useful when the objective is cargo transport rather than direct combat.

The Mar Nosso merchant also matters for advanced fabrication. Credits appear in missions and weigh nothing, making them easier to carry than physical parts. Select Merchant Causeway from the mission selector to reach the merchant, then park your vehicle on the merchant’s pad. Purchased crates are placed onto a vehicle automatically when that vehicle can carry a crate.

Safe Fabricator Planning and Mission Prep

Fabrication becomes more valuable when paired with careful risk management. The current build introduces inventory loss on death: equipment and vehicles brought into a mission may be lost. Death strips the player down to the loyalist kit, although previously unlocked suit upgrades remain unlocked and can be equipped again from the Garage.

This means a newly fabricated vehicle should not automatically receive your rarest weapons. Start with a practical loadout that supports the mission’s objective. A low-tier vehicle with compatible weapons may be more useful than an expensive build that you are unwilling to risk.

Use Crow’s Field as a Recovery Route

When your Garage inventory is depleted, Crow’s Field offers a gentler way to recover low-tier gear, parts, and a vehicle before attempting more demanding missions.

Mission spawns have been adjusted to account for inventory loss, and some maps contain reduced enemy pressure or additional low-tier supplies. Even so, the safest preparation is to match your equipment to the expected route.

Fabricator Preparation Checklist:

  • Confirm the vehicle is worth scrapping or modifying
  • Review required parts in the Fabricator list
  • Check the vehicle's mount points and stowage capacity
  • Move the completed vehicle to the Armory for weapons
  • Choose a mission loadout you can afford to lose
Preparation CheckWhy It MattersResult
Vehicle positionThe station reads the vehicle on its padCorrect builds become visible
Part inventoryFabrication consumes stored componentsAvoids unexpected resource shortages
Armor and hardpointsMany modifications require bothDetermines whether an upgrade can proceed
Stowage capacityLimits compatible weapons and equipmentPrevents invalid loadouts
Mission riskDeath can remove brought-in gear and vehiclesProtects valuable Garage resources

Keep credits separate from physical cargo when planning merchant runs. Credits weigh nothing, but purchased crates still need a compatible vehicle and must survive the return route. The Causeway is patrolled by NOSPOL, so prepare for the trip instead of treating it as a risk-free shopping visit.

The Fabricator also rewards experimentation. Some vehicles can be converted into specialized configurations, while others can carry crates, weapons, or even a character in passenger slots. Test a new design in a lower-pressure mission before committing it to a difficult route.

Avoid Irreversible Mistakes

Scrapping and fabrication spend resources or remove vehicle layers. Read the confirmation prompt and verify the selected vehicle before clicking CONFIRM.

Fabricator FAQ

Q: How do I use the Fabricator in Brigador Killers?

Collect vehicle parts from missions, process salvage with the Scrapper, then park a vehicle on the Fabricator pad or select a fresh build. Choose a vehicle, review the required components, press BUILD, and confirm the operation.

Q: Where is the Fabricator located?

The Fabricator is located close to the Garage’s topmost exit. The Scrapper is near the leftmost exit, so the two stations are separated within the hideout.

Q: What happens when I scrap a vehicle?

The Scrapper can remove a vehicle layer, such as a storage feature, or continue reducing the vehicle to its initial component parts. Salvaged parts are added automatically to the Garage armory under the AMMO tab.

Q: How do I add weapons to a fabricated vehicle?

After fabrication, move the vehicle to the Armory pad. Use the Armory inventory to mount weapons that fit the vehicle’s mount points and stowage capacity, then add compatible ammunition before deployment.

For additional build-specific notes, consult the official Brigador Killers: The Fabricator Build, published by Stellar Jockeys on March 17, 2026. The build remains in development, so interface labels, tutorials, and interactions may change in later updates.

Final Takeaway

The Fabricator works best as part of a loop: recover vehicles, scrap selected layers, build the configuration you need, equip it at the Armory, and deploy with a controlled risk level.