- Brigador Killers Fabricator builds vehicles from parts salvaged during missions.
- Scrap vehicles first to convert unwanted chassis layers into usable components.
- Park the correct vehicle on the Fabricator pad before selecting a build or modification.
- Check missing parts in the right-side requirement list before spending resources.
- Use the Armory afterward to mount weapons and finish the vehicle loadout.
brigador killers how to use fabricator: Core Basics
The Fabricator is a Garage station used to build vehicles from salvaged parts or modify an existing vehicle into another configuration. It becomes available after completing the short hideout introduction in the Fabricator Build. The station is positioned close to the Garage’s topmost exit, while the Scrapper is located near the leftmost exit.
The system uses two kinds of preparation. First, missions provide vehicles, crates, weapons, ammunition, armor, hardpoints, and other components. Second, the Scrapper breaks down vehicles so their parts can be stored in the Garage armory. Once the required resources are available, the Fabricator displays eligible builds and activates the BUILD button.
Do not scrap every vehicle immediately. Keep a useful transport or hauler when it helps you move equipment, then process surplus vehicles for parts.
Salvaged Vehicles
Park a vehicle on the Scrapper to remove layers or reduce it to component parts.
Garage Parts
Scrapped components are added automatically to the Garage armory under the AMMO tab.
Fabricator Pad
Park an eligible vehicle on the pad to reveal compatible upgrades and conversions.
Armory Loadout
Move completed vehicles to the Armory to mount weapons and adjust available equipment.
The Fabricator is not a standard equipment menu. It is a physical Garage station, so positioning matters. Vehicles must be placed on the pad, and the appropriate console or interaction point must be selected. If the interface does not show the expected build list, move closer, place the cursor over the station, and confirm that the vehicle is centered on the pad.
| Garage Station | Main Function | Typical Use |
|---|---|---|
| Scrapper | Removes vehicle layers or breaks vehicles into parts | Convert unwanted vehicles into components |
| Fabricator | Builds and modifies vehicles | Create a new chassis or upgrade an existing one |
| Armory | Stores weapons, ammunition, healing items, credits, and components | Prepare vehicles and on-foot equipment |
| Mission Selector | Starts deployment missions | Find more vehicles, crates, and salvage |
How to Get Fabricator Parts
The Fabricator depends on resources gathered during deployment. Crates can contain weapons and ammunition, but the Fabricator Build also adds items used to build or modify vehicles. Vehicles found in missions can either be returned to the Garage for safekeeping or processed into parts.
The most reliable loop is to enter a mission with a manageable loadout, locate useful salvage, and return without risking more equipment than necessary. Early missions are especially valuable because Crow’s Field is designed to provide low-tier gear, parts, and one vehicle, even after failed runs.
Look for vehicle salvage and crates during missions. Defeated enemies may also provide inventory items and credits, while higher-difficulty missions can contain better crate tiers.
| Resource Source | What It Can Provide | Recommended Action |
|---|---|---|
| Mission vehicles | Vehicle layers or component parts | Return valuable chassis or process surplus vehicles |
| Small crates | Weapons, ammunition, and possible parts | Search every accessible container |
| Larger crates | Better-tier gear, parts, or credits | Prioritize them when the route is safe |
| Defeated enemies | Inventory items and credits | Search bodies before leaving the area |
| Early missions | Low-tier gear, parts, and a vehicle | Use them to rebuild after a failed run |
A vehicle can be stripped in stages. For example, placing a Varlet on the Scrapper may first remove its storage layer rather than destroying the entire vehicle. The stripped version can then be used in the Fabricator, or you can continue scrapping it until only its initial components remain.
This layered approach gives you a meaningful choice:
- Preserve a complete vehicle for transportation.
- Remove one layer to create a specialized base.
- Scrap the vehicle fully when you need raw components.
- Keep rare or unusual parts for later modifications.
- Avoid spending all salvage on one build before checking future requirements.
Components processed by the Scrapper are added automatically to the Garage armory. Open the inventory and select the AMMO tab to review stored parts, ammunition, healing items, credits, and other resources. The interface may group these resources differently from ordinary weapons, so check the complete list before assuming a component is missing.
| Salvage Decision | Advantage | Risk |
|---|---|---|
| Keep the complete vehicle | Immediate transport and mission utility | Fewer parts for fabrication |
| Remove one vehicle layer | Preserves a usable base while releasing components | The original configuration may be lost |
| Scrap the vehicle fully | Maximum access to raw parts | You no longer have that chassis available |
| Store parts for later | Maintains flexibility for future builds | Requires another mission before testing a build |
Fabricator Step-by-Step Vehicle Build
Use the following process whenever you want to build a vehicle from scratch or modify a vehicle already stored in the Garage. The same general method applies to simple creations, such as a Chibi-Moto, and more demanding vehicle conversions.
Items and vehicles brought into a mission can be lost on death in this build. Fabricate and equip only what you are prepared to risk during the next deployment.
Collect and Store Salvage
Deploy through the mission selector and search crates, defeated enemies, and vehicles. Bring useful salvage back to the Garage. If a vehicle is expendable, place it on the Scrapper and interact with the nearby console.
Choose the Scrapper Operation
Review the displayed vehicle layer before confirming. A partial strip may remove storage or another feature, while repeated operations can reduce the vehicle to its initial component parts. Confirm only when the resulting parts match your plan.
Move to the Fabricator
Find the Fabricator near the Garage’s topmost exit. Park the target vehicle on the pad when modifying an existing chassis. For a fresh build, approach the station and open its vehicle list.
Review Requirements
Select a vehicle from the list on the left. The preview appears on the pad, while required components are shown on the right. Available parts are highlighted; missing requirements remain unavailable.
Confirm the Build
When every required item is available, select BUILD, review the confirmation prompt, and choose CONFIRM. The parts are spent and the finished vehicle becomes available for use or storage.
A good first demonstration is the Chibi-Moto. After stripping a Varlet, the resulting parts can provide enough material for this smaller vehicle in the example build. Once created, the Chibi-Moto can be driven for faster movement or carried like a backpack.
Do not confuse the build process with weapon installation. The Fabricator creates or changes the vehicle body and its available features. The Armory handles the final weapon setup. This separation makes it easier to plan a complete build without accidentally treating a required weapon as a fabrication component.
| Fabricator Interface Area | Information Shown | What to Check |
|---|---|---|
| Vehicle list | Available vehicle builds and modifications | Select the intended chassis or upgrade |
| Pad preview | Visual result of the selected build | Confirm the correct vehicle is loaded |
| Requirement list | Parts needed for construction | Identify missing armor, hardpoints, or components |
| Build button | Availability of the construction action | Activate only after checking resource costs |
| Confirmation prompt | Final spending confirmation | Confirm that the parts can be safely used |
Modifying Vehicles and Adding Weapons
The Fabricator can modify an existing vehicle when the correct chassis and parts are present. The Liliputter provides a useful example: a normal Liliputter can be placed on the Fabricator pad, after which an upgunned version appears in the available list.
A modification may require several categories of components. In the example, the upgunned Liliputter needs two small hardpoints and four armor parts. Hardpoints can be fabricated at the Garage from simpler parts, while armor can be found in chests during early missions.
Fabricate structural upgrades first, then move the completed vehicle to the Armory. This prevents you from spending weapon ammunition or mountable equipment before the chassis is ready.
Once the upgraded vehicle is complete, drive it to the Armory pad. The Armory lets you edit the vehicle’s loadout using weapons stored by the player. A vehicle’s mount points and stowage capacity determine what it can carry. For instance, a Liliputter with two mount points may still accept only small firearms if its stowage is limited.
The practical sequence is:
- Confirm the vehicle’s mount points.
- Check its stowage capacity.
- Select compatible firearms from the Armory.
- Add ammunition and supporting items.
- Review whether the finished loadout is worth risking.
- Deploy through the mission selector only after confirming the setup.
| Upgrade Type | Example Requirement | Where to Look |
|---|---|---|
| Hardpoints | Two small hardpoints for a Liliputter conversion | Fabricate them from simpler parts |
| Armor | Four armor parts in the example conversion | Search chests in early missions |
| Vehicle chassis | A complete or partially stripped base vehicle | Recover vehicles during deployment |
| Weapons | Compatible small firearms | Store them through the Armory |
| Crates | Storage containers for selected vehicles | Fabricate them and place them on a compatible carrier |
Some vehicle parts are large enough to require the Garage’s dedicated Agrav hauler. If you fabricate a crate for a Tuk Tuk, park the Tuk Tuk on the Fabricator first; the station can load the fabricated crate onto its rear automatically. This interaction is useful when the objective is cargo transport rather than direct combat.
The Mar Nosso merchant also matters for advanced fabrication. Credits appear in missions and weigh nothing, making them easier to carry than physical parts. Select Merchant Causeway from the mission selector to reach the merchant, then park your vehicle on the merchant’s pad. Purchased crates are placed onto a vehicle automatically when that vehicle can carry a crate.
Safe Fabricator Planning and Mission Prep
Fabrication becomes more valuable when paired with careful risk management. The current build introduces inventory loss on death: equipment and vehicles brought into a mission may be lost. Death strips the player down to the loyalist kit, although previously unlocked suit upgrades remain unlocked and can be equipped again from the Garage.
This means a newly fabricated vehicle should not automatically receive your rarest weapons. Start with a practical loadout that supports the mission’s objective. A low-tier vehicle with compatible weapons may be more useful than an expensive build that you are unwilling to risk.
When your Garage inventory is depleted, Crow’s Field offers a gentler way to recover low-tier gear, parts, and a vehicle before attempting more demanding missions.
Mission spawns have been adjusted to account for inventory loss, and some maps contain reduced enemy pressure or additional low-tier supplies. Even so, the safest preparation is to match your equipment to the expected route.
Fabricator Preparation Checklist:
- Confirm the vehicle is worth scrapping or modifying
- Review required parts in the Fabricator list
- Check the vehicle's mount points and stowage capacity
- Move the completed vehicle to the Armory for weapons
- Choose a mission loadout you can afford to lose
| Preparation Check | Why It Matters | Result |
|---|---|---|
| Vehicle position | The station reads the vehicle on its pad | Correct builds become visible |
| Part inventory | Fabrication consumes stored components | Avoids unexpected resource shortages |
| Armor and hardpoints | Many modifications require both | Determines whether an upgrade can proceed |
| Stowage capacity | Limits compatible weapons and equipment | Prevents invalid loadouts |
| Mission risk | Death can remove brought-in gear and vehicles | Protects valuable Garage resources |
Keep credits separate from physical cargo when planning merchant runs. Credits weigh nothing, but purchased crates still need a compatible vehicle and must survive the return route. The Causeway is patrolled by NOSPOL, so prepare for the trip instead of treating it as a risk-free shopping visit.
The Fabricator also rewards experimentation. Some vehicles can be converted into specialized configurations, while others can carry crates, weapons, or even a character in passenger slots. Test a new design in a lower-pressure mission before committing it to a difficult route.
Scrapping and fabrication spend resources or remove vehicle layers. Read the confirmation prompt and verify the selected vehicle before clicking CONFIRM.
Fabricator FAQ
Q: How do I use the Fabricator in Brigador Killers?
Collect vehicle parts from missions, process salvage with the Scrapper, then park a vehicle on the Fabricator pad or select a fresh build. Choose a vehicle, review the required components, press BUILD, and confirm the operation.
Q: Where is the Fabricator located?
The Fabricator is located close to the Garage’s topmost exit. The Scrapper is near the leftmost exit, so the two stations are separated within the hideout.
Q: What happens when I scrap a vehicle?
The Scrapper can remove a vehicle layer, such as a storage feature, or continue reducing the vehicle to its initial component parts. Salvaged parts are added automatically to the Garage armory under the AMMO tab.
Q: How do I add weapons to a fabricated vehicle?
After fabrication, move the vehicle to the Armory pad. Use the Armory inventory to mount weapons that fit the vehicle’s mount points and stowage capacity, then add compatible ammunition before deployment.
For additional build-specific notes, consult the official Brigador Killers: The Fabricator Build, published by Stellar Jockeys on March 17, 2026. The build remains in development, so interface labels, tutorials, and interactions may change in later updates.
The Fabricator works best as part of a loop: recover vehicles, scrap selected layers, build the configuration you need, equip it at the Armory, and deploy with a controlled risk level.